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    The impact of technology that transforms into media Entertainment

    The media entertainment have been considered as indispensable elements for disseminating information. The opening of new specialized programs, both on the radio and on television, has given people the opportunity to keep up to date with what is happening in the world. For the media not only reflect what happens in the world but they invoke a culture and an ideology that is constantly reproduced and that has a permanent impact on our society. In recent centuries entertainment has been progressively deployed to the global population, with many kinds of recreational activities that have become habitual; from reading books or visiting museums and historical places to playing sports or travelling the world.

    Certainly all fields of entertainment have witnessed, virtually, a technological revolution that has contributed to making the fun more accessible, more comfortable or more accessible to the population. However, when we think about where technology plays, currently, the main role in entertainment; we usually find that the show business tops the list, with the industries of television, movies, music and video games. In each of these fields, technological changes have historically been the source of great innovations. . Of course, a look at the past can help us imagine what the future evolution of entertainment technologies will look like.

    The constant innovation in the news media has led to better alternatives for the viewer. Perspective that has managed to position them, as one of the most influential in the public. The media define themselves as those who undertake to inform the public with total objectivity of what happens in various aspects of our society, as well as in politics, business, society itself, shows, culture etc. The radio and television cover an important sector within the population. The results indicated that both radio and television are media entertainment that preserve information, since they deal with issues of public opinion; political, cultural, social, etc.

    When observing the technological changes with the current look, the different branches of entertainment may seem to follow a common evolutionary path. However, some technologies appear on the entertainment horizon promising to be truly revolutionary, as well as the introduction of MPEG standards, graphics based on GPU processors and other disruptive innovations. For example, it is expected that the content will be increasingly personalized, with increasing experiences in satisfaction and being more and more capable of being interactive and adapting to the expectations of the audience. This has begun to happen with social and intelligent media entertainment systems that learn the habits and preferences of users and use them to find other related content that may be of interest.

    The devices we use to access the content should also be adapted to the expectations of the users, particularly in terms of flexibility. The distinction between the roles of televisions, game consoles, mobile devices, e-book readers are increasingly ephemeral, as users often expect technology to allow them to use their smart TVs to watch movies , keep in touch with your friends and play multiplayer video games. Robots are benefiting from synergies with other industries and gaining more powerful control and interaction capabilities. Museums and historical sites are implementing sensor, mobile and computer graphics technologies and are being transformed into intelligent information spaces that are aware of the behaviour and interests of individual visitors and are able to feed them with the appropriate information at the time. 

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